Fengrave System Reference Document

There are six stats - Strength, Dexterity, Wisdom, Hit Points, Armour and Stamina. When creating a character, these stats should start with low numbers, 2-5 being the suggested range. Note down any skills or experiences you wish to give your character.

When attempting a task that is difficult or has high stakes, roll 2 6-sided dice, then add the score of your character’s most relevant stat, plus any bonuses from your characters skills and experiences, to the result. If the score is 12 or over, you succeed. If it is 11 or under, you fail. Some tasks, such as combat, can be contested. In this case, all participants roll, and whoever scores highest succeeds. If nobody scores 12 or higher, none succeed. Mundane or trivial actions can merely be declared.

In combat, melee attacks are rolled with Strength, ranged attacks are rolled with Dexterity, and magical attacks are rolled with Wisdom. Weapons deal 1-6 hit points of damage at base, but are differentiated by their size, weight, and any inherent properties of the weapon (for instance, a dagger may be slipped between plates of armour, a pole-arm can keep an opponent out of arms’ reach etc). Each piece of armour worn grants one point of Armour, which is subtracted from any damage made against the wearer (i.e. a score of four on a damage roll against a target wearing 1 piece of armour would deal 3 damage).

When in strict turn order, each character may take one action per turn, such as attacking, charging, throwing a lever, tending to a wound and so on. If a character needs to make more than one action in a turn, they may reduce their Stamina score by one point to do so.

If a character’s Stamina is reduced to zero, they pass out. If their hit points are reduced to zero, they are seriously injured, and will die without medical attention.

This ruleset is deliberately kept imprecise and vernacular, and it probably isn’t even necessary. If you’ve ran a 2d6 game before, you know what’s up. This is just mine. I’d recommend looking at Troika!, Vyrmhack, (Classic) Traveller, Advanced Fighting Fantasy, the many Apocalypse World derivatives, or indeed the full Fengrave release for further systems and content for your games. Most of these should slot in nicely with very little work.

June 14, 2025


Previous post
Fengrave, Session 1 Between the border of the Isstlands and the Shores of the Undoing sit the Conceded Territories. Offered up by the Isstlander nobilities as tribute